Unity

I spent several years working at Big Huge Games, designing UI elements and flows, and later implementing them in Unity through the use of both NGUI and UGUI’s current systems, while also assisting engineers with C# hookup.

Implementing the UI of Arcane Showdown involved not only constructing the UI, but animating it to ensure smooth transitions for various screens and elements. The wildcard screen was one screen in particular that intersected several different Unity systems.